Students will use probability as a game strategy.
- bingo chips
- 2 dice
- bingo card
- graph grid for caller to record the sums rolled
- This game is for 2 – 6 players, one will be the ‘caller.’
- Fill your bingo card with numbers from 2 to 12. You can use any number as many times as you want. You don’t have to use every number.
- (click image for printable beangrid).
- The caller rolls 2 dice, adds the numbers, then marks an X above this number on their grid (eg: If a 3 and a 4 are rolled, the caller marks an X above the 7.).
Click square to see a printable example of the graph grid for the caller, press the ‘back’ in your browser to return to this page.
- When the caller calls out the sum, place a bingo chip on a square matching that sum. If you don’t have that sum, don’t place any chips.
- The first person with five squares in a row: vertically, horizontally, or diagonally, calls out “BINGO!”
- The caller check out the winning numbers against the numbers on their grid.
- To better predict winning rolls for your next game, study the caller’s grid.