RollO Bingo
Suggested Grades
47
Objective
Students will use probability as a game strategy.
Materials
 bingo chips
 2 dice
 bingo card (click for printable card, press "back" in your browser to return to this page)
 graph grid for caller to record the sums rolled
Method
 This game is for 2  6 players, one will be the 'caller.'
 Fill your bingo card with numbers from 2 to 12. You can use any number as many times as you want. You don't have to use every number.

(click image for printable beangrid).
 The caller rolls 2 dice, adds the numbers, then marks an X above this number on their grid(eg: If a 3 and a 4 are rolled, the caller marks an X above the 7.).
Click square to see a printable example of the graph grid for the caller, press the 'back' in your browser to return to this page.  When the caller calls out the sum, place a bingo chip on a square matching that sum. If you don't have that sum, don't place any chips.
 The first person with five squares in a row: vertically, horizontally, or diagonally, calls out "BINGO!"
 The caller check out the winning numbers against the numbers on their grid.
 To better predict winning rolls for your next game, study the caller's grid.